Skill List: Martial

Smash

Skill Smash Level 1


Available with all weapons

Type

Active, Physical skill

Element

Weapon Dependent

MP

100

Combo start

Yes

Combo middle

Yes

Range

2

Description

Strongly hit the target. Chance to inflict [Flinch] on the target.

Knuckle

Power +50
Skill Power +25
Flinch Rate +25%

Extras

Show more...
Weapon:
Skill Level:
Total AGI:
"Smash Enhancer" Registlet Level:

  • Skill Constant: 75
  • Skill Multiplier: 1.2

  • Flinch Chance: 100%
  • Flinch Duration: 2 seconds
  • Resistance Duration on Difficulties: 3 second (Easy and Normal); 5 seconds (Hard); 8 seconds (Nightmare); 11 seconds (Ultimate)

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • This skill's maximum cast range is equal to the maximum auto attack range of the equipped knuckle, or 1m if no knuckle is equipped
  • Bash

    Skill Bash Level 1


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    200

    Combo start

    Yes

    Combo middle

    Yes

    Range

    2

    Description

    Strike a heavy blow on the head. Chance to inflict [Stun] on the target.

    Knuckle

    Power +50
    Skill Power +50
    Stun Rate +25%

    Extras

    Show more...
    Weapon:
    Skill Level:
    Total AGI:

  • Skill Constant: 150
  • Skill Multiplier: 2.5

  • Stun Chance: 75%
  • Stun Duration: 5 seconds
  • Resistance Duration on Difficulties: 30 seconds (Easy, Normal, Hard and Nightmare); 35 seconds (Ultimate)

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • This skill's maximum cast range is equal to the maximum auto attack range of the equipped knuckle, or 1m if no knuckle is equipped
  • Shell Break

    Skill Shell Break Level 2


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    2

    Description

    A straight punch that penetrates hard armor. The damage dealt increases as the target's DEF is higher. Low chance to inflict [Armor Break]. Recover MP if it succeeds.

    Knuckle

    Power +50
    Skill Power +150
    Boost on Physical Pierce

    [The following effect is for Main Equipment Only]
    Armor Break Rate +25%

    Extras

    Show more...
    Weapon:
    Skill Level:
    "Shell Break Enhancer" Registlet Level:
    Annihilator buff is active:
    [Armor Break] inflicted successfully:
    Target's DEF:  Target's Level:

  • Skill Constant: 506
  • Skill Multiplier: 4.06

  • Physical Pierce of Shell Break +50%
  • Armor Break Chance: 50%
  • Armor Break Duration: 5 seconds

  • Extra info:
  • The default Target's DEF and Target's level values used here are based on Don Yeti
  • This skill's maximum cast range is equal to the maximum auto attack range of the equipped knuckle, or 1m if no knuckle is equipped
  • Heavy Smash

    Skill Heavy Smash Level 3


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    400

    Combo start

    Yes

    Combo middle

    Yes

    Range

    2

    Description

    Hit the target very hard. Chance to inflict [Lethargy] on the target. Deal additional damage on the target that has [Armor Break].

    Knuckle

    Power +150
    Skill Power +100
    Additional Damage Power +500
    Lethargy Rate +50%

    Extras

    Show more...
    Weapon:
    Skill Level:
    Target is afflicted with [Armor Break]:
    "Piercing Heavy Smash" Registlet Level:

  • Skill Constant: 300
  • Skill Multiplier: 4
  • Hit Counts: 1 hit

  • Lethargy Chance: 100%
  • Lethargy Duration: 10 seconds

  • This skill's maximum cast range is equal to the maximum auto attack range of the equipped knuckle, or 1m if no knuckle is equipped

    Chariot

    Skill Chariot Level 4


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    500

    Combo start

    Yes

    Combo middle

    Yes

    Range

    12

    Description

    Shoot out the energy inside of the character. Chance to inflict [Fear] on the target. Charge time is shortened depending on the skill level.

    Knuckle

    Power +250
    Power increases depending on AGI.
    Skill Power +250
    Charge Time -1sec
    Fear Rate +50%
    Turn into Area of Effect.

    Extras

    Show more...
    Weapon:
    Skill Level:
    Base AGI:

  • Skill Constant: 500
  • Skill Multiplier: 15.05

  • Instant Cast without Charge Time
  • Hit Range: Length of 12m and radius of 0.75m; from the caster towards the main target
  • Fear Chance: 100%; halved on Bosses
  • Fear Duration: 10 seconds
  • Abstract Arms

    Skill Abstract Arms Level 5


    Knuckle only

    Type

    Passive

    Neutral

    Description

    Enables Evasion (manual only) while using certain Martial skills. After activating it, you need to wait before you can activate it again. Not available for some skills that perform special actions.

    Extras

    Show more...
    Weapon:
    Skill Level:

  • Manual Evasion can be used during the casting/skill animation of certain skills; upon doing so, a clone will be left at your original position to finish the skill casting in your stead
  • Cannot be activated again until the existing clone has finished its skill casting

  • Extra info:
  • If this effect is activated during a combo, the combo will be canceled
  • List of skills that allow Manual Evasion with Abstract Arms:
    •    - Martial Skills: All skills except Asura Aura, Energy Control and Slide
    •    - Crusher Skills: God Hand, Breathwork and Combination
    •    - War Cry, MP Charge, Quick Aura, War Cry of Struggle, Kairiki Ranshin
  • Possibly because the clone is the one who performs the skill casting instead of the caster, certain skill effects that require interaction with the caster themselves are thus not activated, such as:
    •    - An "abstracted" God Hand will not give any buff to the caster when the clone gets hit
    •    - An "abstracted" MP Charge will not shorten the cast time of the followed up Maximizer used by the caster
  • Sonic Wave

    Skill Sonic Wave Level 1


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    100

    Combo start

    Yes

    Combo middle

    Yes

    Range

    4

    Description

    Attack with an impulse wave. Chance to inflict [Tumble] on the target.

    Knuckle

    Power +25
    Skill Power +25
    Activation Range +4m
    Tumble Rate +50%

    Extras

    Show more...
    Weapon:
    Skill Level:
    "Sonic Wave Enhancer" Registlet Level:

  • Skill Constant: 75
  • Skill Multiplier: 1.25

  • Maximum Cast Range: 20m
  • Tumble Chance: 100%
  • Tumble Duration: 3 seconds
  • Resistance Duration on Difficulties: 6 seconds (Easy and Normal); 9 seconds (Hard); 15 seconds (Nightmare); 21 seconds (Ultimate)

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • Earthbind

    Skill Earthbind Level 2


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    100

    Combo start

    Yes

    Combo middle

    Yes

    Range

    2

    Description

    Attack enemies around you by shaking the ground. Chance to inflict [Stop] on the targets. Restore small amount of HP by hitting a target.

    Knuckle

    Power +25
    Skill Power +25
    Range (Radius) +1.5m
    Stop Rate +50%
    Max HP Heal with Earthbind +500

    Extras

    Show more...
    Weapon:
    Skill Level:
    MaxHP:
    Total AGI:
    "Earthbind Enhancer" Registlet Level:

  • Skill Constant: 75
  • Skill Multiplier: 2.01

  • Hit Range (radius): 4m, around the caster
  • HP Recovery: 100 HP for each target hit with Earthbind
  • Stop Chance: 100%
  • Stop Duration: 10 seconds
  • Resistance Duration: 60 seconds

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • This skill's maximum cast range is equal to the maximum auto attack range of the equipped knuckle, or 1m if no knuckle is equipped
  • Triple Kick

    Skill Triple Kick Level 3


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    3

    Description

    Attack the target three times quickly. Critical rates are higher than normal attacks.

    Knuckle

    Power +300
    Skill Power +75
    Boost on Critical Rate

    Extras

    Show more...
    Weapon:
    Skill Level:

  • Skill Constant: 45; constant for each hit
  • Skill Multiplier: 3; multiplier for each hit
  • Hit Count: 3 hits; damage calculation is done for each hit

  • Critical Rate of the first hit +50
  • Critical Rate of the second hit +70
  • Critical Rate of the third hit +90
  • Rush

    Skill Rush Level 4


    Available with all weapons

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    400

    Combo start

    Yes

    Combo middle

    Yes

    Range

    2

    Description

    Quick consecutive attacks. Action Speed increases for a few seconds including Rush activated.

    Knuckle

    Power +200
    Power increases depending on AGI.
    Skill Power +200
    Motion Speed buff is doubled

    Extras

    Show more...
    Weapon:
    Skill Level:

  • Skill Constant: 400; total constant of all hits
  • Skill Multiplier: 14.1; total multiplier of all hits
  • Hit Count: 4 hits; damage calculation is done once then spread evenly between the hits

  • Grants Rush buff upon cast

  • Buff effect:
  • Motion Speed +10%
  • Buff Duration: 10 seconds

  • This skill's maximum cast range is equal to the maximum auto attack range of the equipped knuckle, or 1m if no knuckle is equipped

    Asura Aura

    Skill Asura Aura Level 5


    Knuckle only

    Type

    Active

    Element

    Neutral

    MP

    0

    Combo start

    No

    Combo middle

    Yes

    Range

    0

    Description

    Unleashes the demon power that is hidden inside. While active, ATK increases and if you receive damage, MP will be used to mitigate the damage, but in exchange, you will lose ATK MP Recovery and MP Cost of all skills except Martial and Crusher skills will increase.

    Extras

    Show more...
    Weapon:
    Skill Level:
    Base AGI:
    Current MP:
    Total Attack MP Recovery:

  • Asura Punches Skill Constant: 0; constant for each hit
  • Asura Punches Skill Multiplier: 1.58; multiplier for each hit
  • Hit Interval: Once every 0.25 seconds; damage calculation is done for each hit; unaffected by Motion Speed stat, Swift Combo tag or [Freeze]
  • Hit Range: Single target, has a trigger range of 3.5m around the main target; the punches will stop if the caster is out of trigger range
  • Asura Punches have the Perfect Aim attribute: they cannot [Miss] or [Graze], but can be [Evaded]

  • Skill Effect:
  • Toggles Asura Mode between active state and inactive state upon cast (Asura Mode is in inactive state by default)
  • Upon using this skill to switch to active state, gains [Invincible] for 2 seconds and remove all remaining Asura stacks (if any)
  • Grants different effects depending on the state of Asura Mode

  • Active State Effects: Grants the following effects while Asura Mode is in active state:
  • Critical Rate +75
  • Skill Constant for all attacks +200 (except Asura Aura)
  • Increases the damage of all attacks by 30%; stacks additively with Brave Aura and Mana Recharge
  • Increases the MP Cost of all skills (except Martial Skills and Crusher Skills) by 100; applies before Combo Tags, and after other MP Cost modifiers
  • Disables auto attack MP recovery of the caster (including that of Decoy Shot)
  • 100% chance to resist ailments; stacks additively with Ailment Resistance stat from MTL personal stat & equipment
  • Upon taking damage, consumes 100 MP to reduce received damage by 95% (the amount of damage reduction scales with the amount of remaining MP after this effect's MP consumption; the value here has already taken that into account)
  • Gains 1 Asura stack for every 100 MP used
    •    - Upon reaching 20 stacks, each time you use a skill, you will lose 5% of your MaxHP for every stack gained afterward
    •    - Upon reaching 40 stacks, you will die instantly
  • Upon using normal attack while within trigger range, activates Asura Punches that continuously deal damage to the target; the punches will not stop until the caster uses any skill, Manual Guard, Manual Evasion, or is out of trigger range
  • Buff Duration: Until Asura Aura is recast OR until Asura stacks reaches 40

  • Inactive State Effects: Grants the following effects while Asura Mode is in inactive state:
  • Upon using normal attack while within trigger range, and you have at least 1 Asura stack, activates Asura Punches that continuously deal damage to the target
  • Unlike during active state, each punch will consume 1 Asura stack and recovers 30 MP upon successful hit
  • The punches will not stop until the caster uses any skill, Manual Guard, Manual Evasion, is out of trigger range, or all stacks are consumed/removed

  • Extra info:
  • The MP Cost value used to calculate stack gain is after any MP Cost modifier effects, such as Combo Tags, MP Cost halving effects (Magic: Impact,...), or by Asura Aura itself
  • Upon changing map, if you still have at least 1 Asura stack left, you will recover 50 MP for each remaining stack
  • The Ailment Resistance granted by this skill, upon stacking with other sources, can allow the stat to exceed 100%; this can allow you to resist red ailments, as they bypass 100% Ailment Resistance (watch Joji's video about Asura Aura for more details) This used to be the case in the past; apparently this feature was removed at unknown time, however, possibly was considered a bug
  • The Asura Punches use Physical Proration for their damage calculation, but does not inflict proration
  • The Asura Punches can still be activated even if the normal attack [Misses]
  • The damage of Asura Punches are unaffected by Short Range Damage and Long Range Damage stats, damage dealt increase from buffs (Brave Aura, Asura Aura,...), Combo tag damage modifier, or Zero Stance registlet
  • Each hit of Asura Punches is treated as a separate action; as a result, it can be either beneficial (such as being capable of rapidly stacking up certain effects like that of Nemesis) or harmful (each punch will trigger poison damage once, rapidly draining your HP due to the hit interval) depending on the situation

  • Credits to Phantom Library for the info of the skill

    Flash Blink

    Skill Flash Blink Level 5


    Knuckle only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    100

    Combo start

    Yes

    Combo middle

    Yes

    Range

    6

    Description

    Sends out a residual image to attack. This skill attacks with "normal attack proration". The hit count increases according to the number of Evasions used.
    The power of the next close range attack increases.

    Extras

    Show more...
    Weapon:
    Skill Level:
    Number of Evasion used:
    Base AGI:

  • Skill Constant: 100
  • Skill Multiplier: 6.85
  • Hit Count: 1 hit

  • Grants Flash Blink buff upon cast

  • Buff Effect:
  • Short Range Damage +10%
  • Buff Duration: Until a skill is used

  • Extra info:
  • The number of additional hit count - or number of Evasion used - is [your Max Evasion Charges] - [your Current Evasion Charges]
  • This skill is unaffected by Short Range Damage and Long Range Damage stats

  • Credits to Phantom Library for the info of the skill

    Martial Mastery

    Skill Martial Mastery Level 1


    Main Knuckle only

    Type

    Passive

    Neutral

    Description

    Get better at using Knuckles. ATK of Knuckles increases.

    Extras

    Show more...
    Skill Level:

  • ATK +3%
  • Weapon ATK +30%
  • Martial Discipline

    Skill Martial Discipline Level 3


    Knuckle only

    Type

    Passive

    Neutral

    Description

    Deepen understanding of Knuckles. Increases attack speed of Knuckles. Increases damage of Knuckle skills a little.

    Extras

    Show more...
    Weapon:
    Skill Level:

  • Increases the damage of all skills from the Martial Skills Tree by 10%
  • Attack Speed +10%
  • Attack Speed +100
  • Chakra

    Skill Chakra Level 4


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    200

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Restore MP a little and add a buff to reduce the next damage for a few seconds. Increase Attack MP Recovery a little during the effect. Effective on party members.

    Knuckle

    Mp Heal Amount +50
    Boost on Damage Reduction
    Duration +10sec

    Extras

    Show more...
    Weapon:
    Skill Level:
    Cast Speed:


  • Cast Time: 3 seconds (affected by CSPD)
  • Skill effect: Restores 100 MP and grant Chakra buff to the caster and party members upon successful cast

  • Buff effect:
  • Attack MP Recovery +15
  • Flat Skill-Based Damage Reduction: +510 (for other party members only); applied after DEF/MDEF reduction and before Percentage Skill Based Damage Reduction
  • Percentage Skill-Based Damage Reduction: +50%; applied after Flat Skill Based Damage Reduction and before Equipment Refine Damage Reduction
  • Buff Duration: 30 seconds, OR until you get hit
  • Energy Control

    Skill Energy Control Level 5


    Knuckle only

    Type

    Active

    Element

    Neutral

    MP

    100

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Controls the flow of energy and turns it aside. Nullifies the damage received while performing it and receives the buffs of Chakra except the MP Recovery effect. *The level of Chakra that activates will not surpass the level of Energy Control acquired.

    Knuckle

    [The following effects are for Main Equipment Only]
    If successful, Weapon ATK and stability will increase for a certain period of time.
    Together with the skill "Annihilator", this Weapon ATK increase is up to +50%.

    Extras

    Show more...
    Weapon:
    Skill Level:

    Skill Effect:
  • Reduce all damage taken to 0 during this skill's animation
  • Upon successfully blocking an attack, grants Chakra buff and Energy Control buff to the caster; the level of Chakra buff granted by this skill's effect is equal to the Skill Level of either Chakra or this skill, whichever is lower

  • Energy Control Buff Effect:
  • Base Weapon ATK +50%; stacks additively with Annihilator buff, but cannot exceed +50%
  • Stability +10%
  • Buff Duration: 90 seconds

  • Extra info:
  • The Base Weapon ATK increase granted by this buff is not the same as the Weapon ATK % stat; this effect applies directly onto the ATK of the weapon you're equipping, treating it as having that much percentage more ATK than it actually has. Due to that, the refinement level of the weapon can affect the increase amount granted by this buff (check Annihilator info for an example)
  • Aggravate

    Skill Aggravate Level 1


    Knuckle only

    Type

    Passive

    Neutral

    Description

    Keenly attack the target again. Chance to deal additional damage with normal attacks of Knuckles.

    Extras

    Show more...
    Skill Level:
    "Strong Chase Attack" Skill Level:

  • Attack MP Recovery +5
  • Knuckles auto attacks that don't [Miss] have 50% chance to trigger an additional attack

  • Aggravate Additional Attack:
  • Skill Multiplier: 0.5
  • Hit Count: Same as the auto attack that triggered it; damage calculation is done separately from the auto attack; if the auto attack has more than 1 hit, damage calculation is done once then spread evenly between the hits

  • Extra info:
  • The Additional Attack has Neutral Element, cannot deal Critical hits, and is unaffected by [Guard]
  • The Additional Attack is unaffected by Martial Disciple passive
  • Aggravate Damage formula is similar to Additional Melee, but using ATK, target's DEF and Physical Resistance stats, and Normal Attack Proration
  • Despite the displayed weapon requirement being "Knuckle" in general, Aggravate effects only apply when the Knuckle is equipped in main hand slot
  • Strong Chase Attack

    Skill Strong Chase Attack Level 2


    Knuckle only

    Type

    Passive

    Neutral

    Description

    Enhances the power of small attacks.
    Increases your accuracy and enhances the additional damage of [Aggravate].

    Knuckle

    [The following effect is for Main Equipment Only]
    Raises Accuracy further.
    Grants Physical Pierce that depends on skill level to the additional damage of Aggravate.

    Extras

    Show more...
    Weapon:
    Skill Level:

  • Accuracy +20%
  • Aggravate Additional Attack Skill Multiplier +0.5
  • Increase Physical Pierce for Aggravate Additional Attack (exact amount currently unknown)
  • Slide

    Skill Slide Level 3


    Main Knuckle only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    100

    Combo start

    Yes

    Combo middle

    Yes

    Range

    8

    Description

    Slide at a high speed to cut the distance and move closer to enemy. The accuracy of the next skill used will increase.

    Extras

    Show more...
    Skill Level:

    Skill Effect: Makes the caster slides to 1m in front of the target and grants Slide buff to the caster upon successful cast
    Buff effect:
  • Accuracy of the next skill +100
  • Buff Duration: Until a skill is used

  • Extra info:
  • The said "1m from the target" of the slide is the displayed distance from the caster to the edge of the target's circular hitbox (vaguely indicated by their target circle) after the slide; unlike most other movement skills, if you are inside their hitbox, you will slide outward to the said edge instead
  • If this skill is used within 1m from the target but not inside their hitbox, the slide animation can be "skipped" entirely; as it is the only animation this skill has, it effectively makes this skill the "fastest" skill in the game when said condition is met, having virtually "no action at all"

  • Credits to Phantom Library for the info of the skill