Skill List: Shield

Shield Mastery

Skill Shield Mastery Level 1


Shield only

Type

Passive

Neutral

Description

Enhance Attack Speed when equipping a shield.

Extras

Show more...
Skill Level:

Nullifies the Attack Speed penalty granted by equipping a Shield

Shield Bash

Skill Shield Bash Level 2


Shield only

Type

Active, Physical skill

Element

Weapon Dependent

MP

100

Combo start

Yes

Combo middle

Yes

Range

3

Description

Bash with the shield. Chance to inflict [Stun] on the target.

Extras

Show more...
Skill Level:
"Frugal Shield Bash" Registlet Level:

  • Skill Constant: 100
  • Skill Multiplier: 0.15

  • Stun Chance: 100%
  • Stun Duration: 5 seconds
  • Resistance Duration on Difficulties: 30 seconds (Easy, Normal, Hard and Nightmare); 35 seconds (Ultimate)

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • Shield Cannon

    Skill Shield Cannon Level 3


    Shield only

    Type

    Active, Physical skill

    Element

    Light

    MP

    200

    Combo start

    Yes

    Combo middle

    Yes

    Range

    6

    Description

    Throw the shield like a cannonball. Chance to inflict [Stun] on the target. Damage dealt increases if the target is stunned.

    Extras

    Show more...
    Skill Level:
    [Stun] inflicted successfully:

  • Skill Constant: 200
  • Skill Multiplier: 1.5

  • Maximum Cast Range: 20m
  • Stun Chance: 100%
  • Stun Duration: 5 seconds
  • Resistance Duration on Difficulties: 30 seconds (Easy, Normal, Hard and Nightmare); 35 seconds (Ultimate)

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • Guard Strike

    Skill Guard Strike Level 4


    Available with all weapons

    Type

    Passive

    Neutral

    Description

    Attack repelling an enemy's attack. Deal damage to a target when Guard is activated. The damage dealt depends on Guard Power and the refinement value of your shield.

    Shield

    Guard Power is added to Power
    Refinement Value of Shield affects Skill Power

    Extras

    Show more...
    Sub-Weapon:
    Skill Level:
    Shield Refinement Level:
    Guard Power (%):

    Skill Effect: Deals damage to the enemy whenever Guard is activated
  • MP Cost: 0
  • Activation Range: Infinite
  • Skill Constant: 100
  • Skill Multiplier: 1

  • Guard Strike uses Physical Proration for its damage calculation, but does not affect proration

    Force Shield

    Skill Force Shield Level 2


    Shield only

    Type

    Passive

    Neutral

    Description

    DEF and Physical Resistance are added when equipping a shield.

    Extras

    Show more...
    Skill Level:

  • DEF +20
  • DEF +10%
  • MaxHP +500
  • Physical Resistance +10%
  • Magical Shield

    Skill Magical Shield Level 3


    Shield only

    Type

    Passive

    Neutral

    Description

    Increases MDEF and Magic Resistance when equipping a shield.

    Extras

    Show more...
    Skill Level:

  • MDEF +20
  • MDEF +10%
  • MaxHP +500
  • Magic Resistance +10%
  • Shield Uppercut

    Skill Shield Uppercut Level 2


    Shield only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    100

    Combo start

    Yes

    Combo middle

    Yes

    Range

    4

    Description

    A powerful uppercut with a shield. Chance to inflict [Tumble]. Damage Reduction and Guard will be activated during this skill.

    Extras

    Show more...
    Skill Level:
    Shield Refinement Level:
    [Tumble] inflicted successfully:

  • Skill Constant: 100
  • Skill Multiplier: 1.5

  • The caster will be in Guard state during skill animation, automatically [Guard] all incoming attacks
  • Reduces all damage taken during skill animation by 69%
  • Tumble Chance: 100%
  • Tumble Duration: 3 seconds
  • Resistance Duration on Difficulties: 18 seconds (Easy, Normal, Hard and Nightmare); 21 seconds (Ultimate)

  • Extra info:
  • Ailment Resistance Duration starts upon successfully inflicting the corresponding ailment; most ailments have the same resistance duration as their own duration, unless stated otherwise
  • The damage reduction during skill animation is applied after [Guard] damage reduction; this damage reduction will still apply even if the caster is afflicted with [Armor Break] or is in Guard Break state

  • Credits to Phantom Library for the skill info

    Dual Shields

    Skill Dual Shields Level 3


    Shield only

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Your iron will is stronger than a castle wall. Equips two shields and maintains the state of Guard during combat. Heavy armor increases Guard range and removes the interval of normal attacks.

    Extras

    Show more...
    Skill Level:
    Base VIT:
    Shield DEF:
    Shield Refinement Level:
    Heavy Armor equipped:

  • Auto Attack Skill Constant +0; total constant increase for all hits of 1 auto attack
  • Auto Attack Skill Multiplier +1.51; total multiplier increase for all hits of 1 auto attack
  • Auto Attack Hit Count: 3 hits; damage calculation is done once then spread evenly between the hits

  • Skill Effect: Grants Dual Shields buff to the caster upon cast

    Buff Effect:
  • Using Manual Guard via hotkeys/shortcuts is disabled, instead will automatically activate against all attacks from the front; will only activate when Guard is set to Manual, and during actions where both shields are present
  • Modifies the caster's auto attacks and change their hit counts; attack range of the modified auto attacks is equal to the maximum auto attack range of the main weapon, but cannot go beyond 3m
  • Guard gauge consumption on guarding is halved
  • Attack Speed -50%
  • Accuracy +101
  • Buff Duration: 30 seconds OR until you get [Armor Break] or [Guard Break] OR until Belagerung is used

  • Extra info:
  • This skill cannot be recast if the buff is active; it also cannot be cast if another attack motion modifier skill is active (e.g. Rampage, Twin Storm,...)
  • If this skill is in a combo and is not the first skill of that combo, the combo will be temporarily disabled as long as the buff is active
  • This skill's total damage is unaffected by Combo tags
  • The automatical Manual Guard of this buff will not halt Guard gauge recovery; this was confirmed to be a bug by Asobimo, however
  • The motion of the modified auto attacks is significantly slower than any other weapon that can equip a shield; in exchange, automatical Manual Guard can still activate during these auto attacks
  • Neither Power Wave nor Shukuchi will be disabled while the buff is active
    •    - The Power Wave projectile during Dual Shields buff has a different shape compared to the usual Power Wave projectile; this is purely aesthetic, however, and has no other impact on gameplay
  • Shield Repair

    Skill Shield Repair Level 4


    Shield only

    Type

    Active

    Element

    Neutral

    MP

    200

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Repairs your shield and recovers its durability.
    Recovers the Guard power consumed. Also recovers MP depending on the recovered Guard.

    Extras

    Show more...
    Skill Level:

  • Cast Time: 2 seconds (unaffected by CSPD)

  • Skill Effect:
  • Recovers Guard gauge by 50% of missing Guard gauge upon successful cast
  • Recovers 1 MP for every 0.1 unit of Guard gauge recovered by this skill
  • Belagerung

    Skill Belagerung Level 5


    Shield only

    Type

    Active, Physical skill

    Element

    Weapon Dependent

    MP

    600

    Combo start

    Yes

    Combo middle

    Yes

    Range

    12

    Description

    Only available during the Skill: "Dual Shields".
    Deals AoE damage twice and ends "Dual Shields". Increases damage to an immobile target.

    Shield

    "Immobile" refers to [Flinch], [Tumble] and [Stun].

    Applies a debuff to the target when equipped with heavy armor.
    The debuff lasts for 15 seconds.
    Reduces Critical resistance depending on the level of Belagerung.
    Increases the damage dealt and Attack MP Recovery if the target is immobile.

    Extras

    Show more...
    Skill Level:
    Target is afflicted with [Flinch]/[Tumble]/[Stun]:
    Heavy Armor equipped:

  • Skill Constant: 200; constant for each hit
  • Skill Multiplier: 5; multiplier for each hit
  • Hit Count: 2 hits; damage calculation is done for each hit

  • Hit Range (radius): 3m, around the main target's position on hit
  • This skill can only be used when Dual Shields is active; Dual Shields will end after using this skill

  • Extra info:
  • This skill is unaffected by Long Range passive, Short Range Damage and Long Range Damage stats
  • Due to how the skill works, there can be a slight delay between the 2 hits of the skill as the 2 shields fly to the target in different trajectories; since the hit range of the skill is around the target's position on hit, this can lead to the skill dealing 2 separated AoE damage zones
  • If this skill is used after Dual Shields in the same combo, it will not be able to activate despite that Dual Shield should have already been activated, which in turn should have fulfilled the condition to use this skill; it is unclear whether this is intentional or a bug

  • Credits to Phantom Library for the info of the skill

    Protection

    Skill Protection Level 2


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Increase party members' Physical Resistance and decrease Magic Resistance for a limited time.

    Shield

    Mp Cost -200

    Extras

    Show more...
    Sub-Weapon:
    Skill Level:

  • MP Cost: 100
  • Skill Effect: Grants Protection buff to the caster and party members upon successful cast

  • Buff Effect:
  • Physical Resistance +30%
  • Magic Resistance -15%
  • Buff Duration: 10 minutes
  • Aegis

    Skill Aegis Level 2


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Increase party members' Magic Resistance and decrease Physical Resistance for a limited time.

    Shield

    Mp Cost -200

    Extras

    Show more...
    Sub-Weapon:
    Skill Level:

  • MP Cost: 100
  • Skill Effect: Grants Aegis buff to the caster and party members upon successful cast

  • Buff Effect:
  • Physical Resistance -15%
  • Magic Resistance +30%
  • Buff Duration: 10 minutes
  • Guardian

    Skill Guardian Level 4


    Shield only

    Type

    Active

    Element

    Neutral

    MP

    600

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Creates an area that reduces damage taken. Increase Guard Recharge. ATK decreases and Aggro greatly increases as more mates are in the area. Your shield's refinement value affects the damage reduction.

    Shield

    [Refinement Value of Shield affects the effects below]
    Raises Guard Recharge further.
    Boost on Damage Reduction of allies protected by this skill.
    Boost on Aggro Reduction of allies protected by this skill.

    Extras

    Show more...
    Skill Level:
    Number of Connected Allies:
    Shield Refinement Level:

  • Aura Range (radius): 6m
  • Skill Effect: Creates an aura that grants Guardian self buff to the caster and Guardian party buff to any party members inside the aura range upon successful cast

  • Self Buff Effect:
  • Guard Recharge +15%
  • Passively generates 50 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Buff Duration: 180 seconds

  • Party Buff Effect:
  • Received Damage -35%; stacks additively with other damage reduction modifiers
  • Attack MP Recovery +15
  • Aggro -60%; stacks multiplicatively with Aggro% stat
  • Buff Duration: Until you move out of aura range OR until the caster's aura duration ends

  • Extra info:
  • The party buff effects does not apply to other Guardian users (those who also have their own Guardian aura), with the -Aggro being the only exception if one of the Guardian has lower skill level than the other; the Guardian with lower skill level will have its self buff aggro modifier disabled, and its passive-generate aggro set to 50 per 3 seconds and affected by the party buff aggro modifier of the Guardian with higher skill level
  • The aggro amount shown is the official aggro value by Asobimo.
  • For more detail regarding this skill's info, check out Joji Torai's tests about aggro