Skill List: Support

First Aid

Skill First Aid Level 1


Available with all weapons

Type

Passive

Neutral

Description

"First Aid" effect in Support menu increases. The waiting time to revive is largey reduced.

Extras

Show more...
Skill Level:

Increases the Revive Time reduction effect of First Aid to 50% of current Revive Time (without this passive, the Revive Time reduction effect upon giving First Aid is 30% of current Revive Time)

Mini Heal

Skill Mini Heal Level 1


Available with all weapons

Type

Active

Element

Neutral

MP

100

Combo start

No

Combo middle

No

Range

24

Description

Restore the target's HP a little. Reduce the target's waiting time to revive if the target is knocked out.

Mini Heal will target the Caster automatically if no target is specified

Extras

Show more...
Skill Level:
Cast Speed:
"Heal Bank" Registlet Level:

  • MP Cost: 100
  • Cast Time: 1 second (affected by CSPD)

  • Skill effect:
  • Recovers the HP of the target character by 300 HP plus 10% of their MaxHP upon successful cast
  • Reduces the Revive Time of the target character by 10 seconds if they are knocked out
  • Recovery

    Skill Recovery Level 2


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    200

    Combo start

    No

    Combo middle

    No

    Range

    24

    Description

    Remove a target's one status ailment. If there is no ailment to remove, it becomes a buff to remove one ailment at once for a few seconds. Restore the user's MP a little when succeeding in removing an ailment.

    Recovery will target the Caster automatically if no target is specified

    Extras

    Show more...
    Skill Level:
    "Extra Recovery" Registlet Level:

    Skill effect:
  • Removes 1 ailment from the target character upon successful cast
  • If the target has no ailment, grants Recovery buff that will consume itself to remove 1 ailment while it is active.
  • Buff Duration: 30 seconds OR until it removes an ailment
  • Recovers 100 MP upon successfully removing an ailment with either the buff or the skill effect itself

  • Extra info:
  • This skill cannot remove nor prevent [Flinch], [Magic Flinch], [Tumble], [Stun], or [Knockback]
  • It is currently unknown if there is any priority on a target with multiple ailments
  • Sanctuary

    Skill Sanctuary Level 3


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    400

    Combo start

    Yes

    Combo middle

    Yes

    Range

    0

    Description

    Create a sanctuary and protect allies. Reduce damage taken while in the area. The amount depends on each player's MaxHP. Ineffective against fatal damage.

    Extras

    Show more...
    Skill Level:

    Skill Effect:
  • Creates Sanctuary zone at the caster's position; grants Sanctuary buff to the caster or allies when they are inside the zone
  • Zone Radius: 4.33m, around the caster's position when the skill is cast
  • Zone Duration: 15 seconds

  • Buff Effect:
  • Reduces the damage taken by 90% if that damage is lower than 10% of your MaxHP
  • Buff Duration: Until you move out of Sanctuary zone

  • Extra info:
  • This skill will not reduce the received damage if that damage is higher than the aforementioned threshold; as long as the condition is satisfied, all received attack damage will be reduced regardless of damage type
  • This skill cannot stack with Asura Aura and Internal Elixir; apparently only the better damage reduction will be used
  • Heal

    Skill Heal Level 4


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    No

    Combo middle

    No

    Range

    24

    Description

    Restore a target's HP. Greatly shorten the time to revive when using this skill to a defeated player.

    Heal will target the Caster automatically if no target is specified

    Extras

    Show more...
    Skill Level:
    Cast Speed:
    "Frugal Heal" Registlet equipped:
    "Heal Bank" Registlet Level:

  • MP Cost: 300
  • Cast Time: 1 second (affected by CSPD)

  • Skill effect:
  • Recovers the HP of the target character by 3000 HP plus 20% of their MaxHP upon successful cast
  • Reduces the Revive Time of the target character by 30 seconds if they are knocked out
  • Life Recovery

    Skill Life Recovery Level 1


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Create an area that regenerates HP. The player's DEF decreases. The effect ends when the player take damage.

    Extras

    Show more...
    Skill Level:
    Total VIT:
    Number of Connected Allies:

    Skill Effect:
  • Creates an aura that grants Life Recovery buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • Recovers 51 HP every 3 seconds while the buff is active
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Damage taken +200%; applied additively with Magic Barrier, and multiplicatively with other sources
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail
  • Brave Aura

    Skill Brave Aura Level 2


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    400

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Create an area that enhances ATK and weapon performance. The player's Accuracy Rate decreases. The effect ends when the player takes damage.

    Extras

    Show more...
    Skill Level:
    Cast Speed:
    Number of Connected Allies:

  • Cast Time: 1 second (affected by CSPD)

  • Skill Effect:
  • Creates an aura that grants Brave Aura buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • WeaponATK +30%
  • Damage dealt +20%; applied additively with Mana Recharge and effects that specifically stated to be, and multiplicatively with other sources
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Accuracy -50%
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail
  • High Cycle

    Skill High Cycle Level 3


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    500

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Create the area to shorten charge and cast time. Your MP restoration will be weakened. The effects will end when taking damage.

    Extras

    Show more...
    Skill Level:
    Cast Speed:
    Number of Connected Allies:

  • Cast Time: 2 seconds (affected by CSPD)

  • Skill Effect:
  • Creates an aura that grants High Cycle buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • Cast Speed +250%
  • Cast Speed +550
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Natural MP Regen -25.5%
  • Attack MP Recovery -75.5%
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail
  • Quick Motion

    Skill Quick Motion Level 4


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    600

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Create an area that enhances Attack Speed. The user's Attack MP Recovery is lowered and the effect ends when you take damage.

    Extras

    Show more...
    Skill Level:
    Cast Speed:
    Number of Connected Allies:

  • Cast Time: 3 seconds (affected by CSPD)

  • Skill Effect:
  • Creates an aura that grants Quick Motion buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • Attack Speed +250%
  • Attack Speed +1100
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Attack MP Recovery -70%
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail
  • Mana Recharge

    Skill Mana Recharge Level 1


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    300

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Create an area that regenerates MP. The player's ATK decreases. The effect ends when the player takes damage.

    Extras

    Show more...
    Skill Level:
    Total INT:
    Number of Connected Allies:

    Skill Effect:
  • Creates an aura that grants Mana Recharge buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • Recovers 25 MP every 3 seconds while the buff is active
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Damage dealt -25%; applied additively with Brave Aura and effects that specifically stated to be, and multiplicatively with other sources
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail
  • Magic Barrier

    Skill Magic Barrier Level 2


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    400

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Create an area that enhances DEF and armor performance. The player's Dodge Rate decreases. The effect ends when the player takes damage.

    Extras

    Show more...
    Skill Level:
    Cast Speed:
    Number of Connected Allies:

  • Cast Time: 1 second (affected by CSPD)

  • Skill Effect:
  • Creates an aura that grants Magic Barrier buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • DEF +30%
  • MDEF +30%
  • Damage taken -20%; applied additively with Life Recovery, and multiplicatively with other sources
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Dodge -50%
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail
  • Immunity

    Skill Immunity Level 3


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    500

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Create an area that has chance to protect allies from status ailments. Your Attack Speed will be lowered. The effects will end when taking damage.

    Extras

    Show more...
    Skill Level:
    Cast Speed:
    Number of Connected Allies:

  • Cast Time: 2 seconds (affected by CSPD)

  • Skill Effect:
  • Creates an aura that grants Immunity buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • Ailment Resistance +50%; applied separately from Ailment Resistance stat and MTL personal stat
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Attack Speed -250%
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail
  • Fast Reaction

    Skill Fast Reaction Level 4


    Available with all weapons

    Type

    Active

    Element

    Neutral

    MP

    600

    Combo start

    No

    Combo middle

    No

    Range

    0

    Description

    Creates an area that enhances Guard and Evasion Recharge. The user's Cast Speed decreases and the effect ends when taking damage.

    Extras

    Show more...
    Skill Level:
    Cast Speed:
    Number of Connected Allies:

  • Cast Time: 3 seconds (affected by CSPD)

  • Skill Effect:
  • Creates an aura that grants Fast Reaction buff to the caster and any party members inside the aura range upon successful cast
  • The caster gains a Self Penalty effect while the aura is active
  • Aura Range (radius): 10m, around the caster
  • Aura Duration: 15 minutes OR until you get hit

  • Buff Effect:
  • Guard Recharge +20%
  • Evasion Recharge +10%
  • Buff Duration: Until you move out of aura range OR until the caster's aura ends

  • Self Penalty Effect:
  • Cast Speed -250%
  • Passively generates 30 aggro every 3 seconds (unaffected by ±Aggro% stats)
  • Effect Duration: Until the aura ends

  • Extra info:
  • The aura will ends upon taking damage, including 0 damage due to skill effect(s) (except Zantei Settetsu); the aura will not end if the received attack is a [Miss] or is [Evaded], however
  • The aggro amount shown is the official aggro value by Asobimo. Please check out Joji Torai's tests about aggro for more detail